T. Roden. "Positive Experiences with an Online Introductory Course in Computer Game Development", Proceedings of the 8th International Conference on Computer Science Education: Innovation and Technology, Singapore, October 9-10, 2017.
T. Roden. "Benefits of an Introductory Course in Computer Game Development", Proceedings of the IEEE 9th International Conference on Computer Science & Education, Vancouver, Canada, pp. 316-321, August 22-24, 2014.
T. Roden, R. LeGrand, R. Fernandez, J. Brown, J. Deaton, and J. Ross Jr., "Development of a Smart Insole Tracking System for Physical Therapy and Athletics", Proceedings of the 7th International Conference on Pervasive Technologies Related to Assistive Environments, Rhodes Island, Greece, Article No. 40, May 27-30, 2014.
T. Roden and R. LeGrand, "Experiences Teaching a Course in Android Game Development", Proceedings of the 9th International Conference on the Foundations of Digital Games, Ft. Lauderdale, FL, April 3-7, 2014.
T. Roden and R. LeGrand. “Growing a Computer Science Program with a Focus on Game Development”, Proceedings of the 2013 ACM Technical Symposium on Computer Science Education, Denver, CO, pp. 555-560, March 6-9, 2013.
R. LeGrand, T. Roden, and R. Cytron. “Nonmanipulable Collective Decision-making for Games”, in Algorithmic and Architectural Gaming Design: Implementation and Development, IGI Global, May 2012.
T. Roden, “Cheap Talk: Dynamic Real-Time Lipsync”, in Game Programming Gems 7, Charles River Media, pp. 455-461, February 2008.
H. Boudreaux, J. Etheredge, and T. Roden, “Adding Handheld Game Programming to a Computer Science Curriculum”, Proceedings of the Third International Conference on Game Development in Computer Science Education, Miami, FL, pp. 16-20, Feb. 28-Mar. 3, 2008.
M. Prachyabrued, T. Roden, and R. Benton, "Procedural Generation of Stylized 2D Maps", Proceedings of the 2007 ACM International Conference on Advances in Computer Entertainment Technology, Salzburg, Austria, pp. 147-150, June 13-15, 2007.
T. Roden and J. Etheredge, "Educating Game Programmers", Proceedings of the Second International Conference on Game Development in Computer Science Education , Orlando, FL, pp. 82-86, Feb. 22-25, 2007.
T. Roden, I. Parberry, and D. Ducrest, "Toward Mobile Entertainment: A Paradigm for Narrative-Based Audio Only Games", Science of Computer Programming, Vol. 67, Issue 1, June 2007.
I. Parberry, M.B. Kazemzadeh, and T. Roden, "The Art and Science of Game Programming", Proceedings of the 2006 ACM Technical Symposium on Computer Science Education, Houston, TX, pp. 510-514, Mar. 1-5, 2006.
T. Roden and I. Parberry, "Portholes and Planes: Faster Dynamic Evaluation of Potentially Visible Sets", ACM Computers In Entertainment (Proceedings of the Second Annual International Workshop in Computer Game Design and Technology), Volume 3, Issue 2, April/June 2005.
T. Roden and I. Parberry, "Clouds and Stars: Efficient Real-Time Procedural Sky Rendering Using 3D Hardware", Proceedings of the 2005 ACM International Conference on Advances in Computer Entertainment Technology, Valencia, Spain, pp. 434-437, June 15-17, 2005.
T. Roden and I. Parberry, "Procedural Level Generation", in Game Programming Gems 5, Charle River Media, pp. 579-588, March 2005.
T. Roden and I. Parberry, "Designing a Narrative-Based Audio Only 3D Game Engine", Proceedings of the 2005 ACM International Conference on Advances in Computer Entertainment Technology, Valencia, Spain, pp. 274-277, June 15-17, 2005.
I. Parberry, T. Roden, and M.B. Kazemzadeh, "Experience With an Industry-Driven Capstone Course on Game Programming", Proceedings of the 2005 ACM Technical Symposium on Computer Science Education, St. Louis, MO, pp. 91-95, February 23-27, 2005.
T. Roden and I. Parberry, "From Artistry to Automation: A Structured Methodology for Procedural Content Creation", Proceedings of the 3rd International Conference on Entertainment Computing, Eindhoven, The Netherlands, pp. 151-156, September 1-3, 2004.